Thursday, April 17, 2014

Project 11 - Participation

Olivia Gutierrez

The texture is distorted, stretched, and doesn't give the illusion of a real wall. The bad bump map doesn't help the lighting pull off the look of a large maze.

Matthew Fishman

The bump map looks passable, but the images are taken from such a distance that you can't tell if this is a huge maze or not. If anything, it seems the distant shots of the maze are an attempt to hide a disappointing bump map. Also, the lighting here is bad which covers almost the entire maze with no regard to dramatic styling.

Evan LeClair

The texture looks distorted and stretched in various images which fails to pull off the illusion of a real wall. The bump map falls victim to the same problem. From far away, the design is intriguing, but from close up the whole design starts to fall apart. Some of the images do impress, though. And the lighting is not too dramatic, but it does provide a subtle touch.

John Aromando

The texture is too stretched out and distorted. The lighting is too hard in some areas and too soft in others. The images from the distance don't help pull off the illusion of a large maze. The only thing that sticks out here is the quality bump map.

Matthew Mensher

The texture is not a good one and repetition points are very visible. The lighting is not hard enough in some areas to provide sufficient definition to the maze's walls. The bump map is hard to find. The illusion of a large maze is the only thing keeping this effort afloat.

Christopher Yowan

The texture is horrible with no bump map in sight. The lights are too hard and wash out entire sections of the maze. And the distant shots don't give the illusion of a large maze. A better texture is needed for more realism and softer lighting would help too.

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